From: Skullheadx <704277@pdsb.net> Date: Tue, 12 Jul 2022 14:55:27 +0000 (-0400) Subject: fix hold sword sfx bug X-Git-Url: http://git.skullheadx.com/life/index.html?a=commitdiff_plain;h=13a7652f92b0d9d4fc4eb8183fceb43d42708d51;p=Pygame-Jam.git fix hold sword sfx bug --- diff --git a/Assets/SFX/Sword_Swing.ogg b/Assets/SFX/Sword_Swing.ogg new file mode 100644 index 0000000..755772c Binary files /dev/null and b/Assets/SFX/Sword_Swing.ogg differ diff --git a/Assets/SFX/Sword_Swing.wav b/Assets/SFX/Sword_Swing.wav index c3b822e..7042c67 100644 Binary files a/Assets/SFX/Sword_Swing.wav and b/Assets/SFX/Sword_Swing.wav differ diff --git a/Assets/SFX/Sword_Swing3.wav b/Assets/SFX/Sword_Swing3.wav new file mode 100644 index 0000000..c3b822e Binary files /dev/null and b/Assets/SFX/Sword_Swing3.wav differ diff --git a/Player.py b/Player.py index edaefa2..9c45daf 100644 --- a/Player.py +++ b/Player.py @@ -265,6 +265,7 @@ class Player(Actor): if self.state != "ATTACK": self.state = "ATTACK" self.current_frame = 0 + # self.sword_swing_channel.stop() self.sword_swing_channel.play(self.sword_swing_sound) if self.state == "ATTACK": if 12 > math.floor(self.current_frame) > 6: