From: lbcmk <30442978+lbcmk@users.noreply.github.com> Date: Wed, 13 Jul 2022 18:01:16 +0000 (-0400) Subject: Skeletons now spawn in level 4 (boss level) X-Git-Url: http://git.skullheadx.com/index.js?a=commitdiff_plain;h=60f77c4dabfb9b6f78c7a39ed474103b4d0ee3bf;p=Pygame-Jam.git Skeletons now spawn in level 4 (boss level) --- diff --git a/Game.py b/Game.py index 65f4f97..56f185c 100644 --- a/Game.py +++ b/Game.py @@ -190,19 +190,20 @@ class Game: # screen.fill((255,255,255)) surf.blit(self.sky, (0, 0)) - if (self.level == 5 or self.level == 7): + if (self.level == 4): + print(get_camera_offset()) if self.king is not None: if self.king.skeleton_attack == True: for i in range(random.randint(1, 2)): - if(len(self.collision_layer["enemy"]) < 4 and len(self.skeleton_spawn_coords) < 2): - self.skeleton_spawn_coords.append([(random.randint(1100, 2000), random.randint(1900, 2100)), 0]) + if(len(self.skeleton_spawn_coords) < 2): + self.skeleton_spawn_coords.append([(random.randint(4000, 5200), random.randint(3250, 3350)), 0]) self.king.skeleton_attack = False for i in range(len(self.skeleton_spawn_coords)): try: - surf.blit(self.skeleton_portal_gif[self.skeleton_spawn_coords[i][1]], get_display_point((self.skeleton_spawn_coords[i][0][0] + 40, 1849))) + surf.blit(self.skeleton_portal_gif[self.skeleton_spawn_coords[i][1]], get_display_point((self.skeleton_spawn_coords[i][0][0] + 40, 3150))) - if(self.skeleton_spawn_coords[i][0][1] <= 1780): + if(self.skeleton_spawn_coords[i][0][1] <= 3050): skele = Skeleton(self.skeleton_spawn_coords[i][0], self.collision_layer["enemy"], [self.collision_layer["player"],self.collision_layer["world"],self.collision_layer["enemy"]]) self.skeletons.append(skele) self.skeleton_spawn_coords[i][0] = (100000, 100000)