From: 711215 <711215@pdsb.net> Date: Wed, 13 Jul 2022 16:28:34 +0000 (-0400) Subject: fixed skeleton sfx bug X-Git-Url: http://git.skullheadx.com/about.html?a=commitdiff_plain;h=539a6b1ccde4893c56f185a513ba9fd75347eab4;p=Pygame-Jam.git fixed skeleton sfx bug --- diff --git a/Enemy.py b/Enemy.py index 309291b..13eaa40 100644 --- a/Enemy.py +++ b/Enemy.py @@ -132,6 +132,9 @@ class Skeleton(Actor): for i in range(attack_gif.n_frames): attack_frames.append(pg.transform.scale(pil_to_game(get_gif_frame(attack_gif, i)), (170, 138))) + player_grunt = pg.mixer.Sound("Assets/SFX/Player Grunt.wav") + player_grunt_channel = pg.mixer.Channel(4) + def __init__(self, pos, collision_layer, collision_mask): super().__init__(pos, collision_layer, collision_mask) diff --git a/main.py b/main.py index bc3b7dc..5adb1fc 100644 --- a/main.py +++ b/main.py @@ -16,7 +16,7 @@ delta = 1000//fps # scene = TransitionScene() scene = DevLevelSelect() old_level = 0 -level =-2 +level = 8 next_level = 0 # final_level = 6